Pearl Abyss has released Patch 1.05.00 for its open-world adventure Crimson Desert, introducing new ways for players to engage with previously cleared content. The update focuses on expanding endgame options through new combat mechanics and world-state toggles.
According to Kotaku, the patch adds a 'Rematch' feature that allows players to refill the map with fresh strongholds. This system enables combatants to face up to 69 of the game's already defeated bosses, with an optional higher difficulty setting available for those seeking more challenge.
While the feature does not offer new loot, players will not lose consumables used during these fights, Kotaku reports. The developers also introduced a 'Re-blockade' toggle to restore conflict to cleared regions.
Expanding the Pywel conflict
By setting the world state to 'war,' players can trigger re-blockades across 23 different forts and quarries involving 13 different factions, Kotaku reports. Players preferring a more peaceful experience can maintain a 'stable' setting to avoid the shifting balance of power.
In the patch notes, Pearl Abyss explained the motivation behind the change: “We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we’ve added the Rematch and Re-blockade content.”
The studio further noted that this update is a foundational step for future content. “We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems,” the developers wrote.
Beyond combat, the patch includes various gameplay tweaks and bug fixes. Kotaku notes that players can now keep the legendary animals Iron Eagle and Hyacinth Macaw as pets. The update also improves the interaction with gold bars placed throughout the world, which now yield a 'Crude Gold Bar' worth 5 Silver.
The rapid pace of updates has drawn significant attention from the community. Kotaku highlights a Reddit user's reaction to the frequent post-launch support, asking, “How exactly big is this dev team? Do they even sleep?”
This high level of development activity follows a period of massive commercial success for the studio. South Korean publication MTN reported that Pearl Abyss developers recently received $2.5 million in bonuses after Crimson Desert surpassed 5 million copies sold.