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Apr 13, 2026 · Updated 11:35 AM UTC
Gaming

Playing the Minotaur: New Game 'Minos' Flips the Tower Defense Script

Developed by Artificer and published by Devolver Digital, the tower defense roguelike 'Minos' is now available on Windows PC. Players step into the shoes of the legendary Minotaur, setting traps within a labyrinth to hunt down invading adventurers.

Lena Kim

2 min read

Playing the Minotaur: New Game 'Minos' Flips the Tower Defense Script
Photo: theaureview.com

In most adventure games, players are cast as the victim, struggling to survive corridors filled with lethal traps. Now, that perspective has been completely inverted in the indie title 'Minos.' Developer Artificer has set this tower defense roguelike in the labyrinth of Greek mythology, where players are no longer the hero, but Asterion—the monster tasked with eliminating the intruders.

From Passive Defense to Active Hunting

The core gameplay revolves around a blend of labyrinth construction and tower defense strategy. Players must protect themselves at the center of the maze while using limited resources to lay traps along the invaders' paths. These traps range from simple spikes to sirens that lure enemies off course. By killing intruders and collecting their blood, players can purchase more advanced defensive structures.

Beyond standard trap placement, players have the power to manipulate the maze's terrain. By shifting walls, you can force enemies into carefully designed kill zones. This gameplay demands high-level spatial reasoning; skilled players can even trap multiple groups of enemies in chain reactions, achieving the satisfying thrill of clearing the board in one go.

However, the game's increasing complexity brings its own set of challenges. Some high-level traps require players to trigger pressure plates mid-wave, a demand for precision that a Polygon reviewer described as "sometimes tricky." Additionally, when enemies get too close, the Minotaur’s auto-attack can occasionally suffer from hit-detection issues, which can disrupt the flow of combat.

As the game progresses, repetitive resource grinding becomes inevitable. While the game attempts to mitigate monotony through unlockable shortcuts and randomized maze layouts, players will still need to replay levels to accumulate stat points and skills. Despite these minor flaws, 'Minos' offers a unique sense of psychological satisfaction as a subversion of the tower defense genre.

As the reviewer noted, this predator’s perspective allows players to experience the "mischievous joy" of a game designer. By luring adventurers into meticulously crafted ambushes, 'Minos' provides a brand of fun that is starkly different from traditional adventure games.

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